REMLAB
2.9.4 BETA
Web Mech Designer
Build
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Tonnage:
0.0
of
0.0
Cost:
0
C-bills
Heat:
2
/
10
Crits:
0
of
0
BV
:
0
Damage:
0
(
0.00
per ton)
Chassis
Armor
Armament
Warrior
History
Type
Class
BattleMech
Tonnage
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Light
Rules
Ruleset
Standard
Advanced
Solaris
Edition
2nd
3rd
4th
5th
Technology
Inner Sphere
Clan
Era
2439
2570
2750
3025
3039
3050
3055
3058
3060
3067
3075
3132
Engine and Movement
Walking
MP
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Running
MP
2
Engine
Fusion
Pitban 20
[
0.5
tons]
Advanced
None
[
0.0
tons]
Jump Jets
Jumping
MP
0
1
2
3
4
5
6
7
8
9
10
11
12
[
0.0
tons]
Type
Standard
Limbs
Legs
Biped
Quadraped
Left Arm
Full Arm
No Hand
No Lower Arm
+ Hatchet
[
0.0
tons]
Right Arm
Full Arm
No Hand
No Lower Arm
+ Hatchet
[
0.0
tons]
Internal Components
Internal Structure
Standard
[
0.0
tons]
Gyroscope
Standard
[
0.0
tons]
Cockpit
Standard
[
0.0
tons]
Targeting System
Standard
[
0.0
tons]
Heat Sinks
Quantity
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
+10
[
0.0
tons]
Type
Single
Armor
Type
Standard
Armor Points
0
/
0
[
0.0
tons]
Allocate Armor Points
H
/9
Amount
LA
/
LT
/
CT
/
RT
/
RA
/
LT(R)
CT(R)
RT(R)
LL
/
RL
/
Weapons and Equipment
Energy
Ballistic
Missile
Artillery
Equipment
Industrial
Ammunition
#
Type
Heat
Damage
Min
Short
Medium
Long
Tons
Crits
Ammo
Cost
BV
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Large Laser
8
8
-
1-5
6-10
11-15
5.0
2
-
100,000
124
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Medium Laser
2
5
-
1-3
4-6
7-9
1.0
1
-
40,000
46
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Small Laser
1
3
-
1
2
3
0.5
1
-
11,250
9
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
PPC
10
10
3
1-6
7-12
13-18
7.0
3
-
200,000
176
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Flamer
3
2
-
1
2
3
1.0
1
-
7,500
6
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER Laser (Large)
12
8
-
1-7
8-14
15-21
5.0
2
-
200,000
163
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER Laser (Medium)
5
5
-
1-4
5-8
9-12
1.0
1
-
80,000
62
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER Laser (Small)
2
3
-
1-2
3-4
5
0.5
1
-
11,250
17
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER PPC
15
10
-
1-7
8-14
15-23
7.0
3
-
300,000
229
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Pulse Laser (Large)
10
9
-
1-3
4-7
8-10
7.0
2
-
175,000
119
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Pulse Laser (Medium)
4
6
-
1-2
3-4
5-6
2.0
1
-
60,000
48
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Pulse Laser (Small)
2
3
-
1
2
3
1.0
1
-
16,000
12
-
1
2
3
4
5
6
7
8
Heavy PPC
15
15
3
1-6
7-12
13-18
10.0
4
-
250,000
317
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Light PPC
5
5
3
1-6
7-12
13-18
3.0
2
-
150,000
88
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Snub-Nose PPC
10
10/8/5
-
1-9
10-13
14-15
6.0
2
-
300,000
165
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Plasma Rifle
10
10
-
1-5
6-10
11-15
6.0
2
10
260,000
210
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
X-Pulse Laser (Large)
14
9
-
1-5
6-10
11-15
7.0
2
-
275,000
178
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
X-Pulse Laser (Medium)
6
6
-
1-3
4-6
7-9
2.0
1
-
110,000
71
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
X-Pulse Laser (Small)
3
3
-
1-2
3-4
5
1.0
1
-
31,000
21
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Laser AMS
12
2
-
-
-
-
1.5
2
-
225,000
105
-
1
2
3
4
5
6
7
8
PPC [Capacitor]
15
15
3
1-6
7-12
13-18
8.0
4
-
350,000
247
-
1
2
3
4
5
6
7
8
ER PPC [Capacitor]
20
15
-
1-7
8-14
15-23
8.0
4
-
450,000
321
#
Type
Heat
Damage
Min
Short
Medium
Long
Tons
Crits
Ammo
Cost
BV
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
AC/2
1
2
4
1-8
9-16
17-24
6.0
1
45
75,000
37
-
1
2
3
4
5
6
7
8
AC/5
1
5
3
1-6
7-12
13-18
8.0
4
20
125,000
70
-
1
2
3
4
AC/10
3
10
-
1-5
6-10
11-15
12.0
7
10
200,000
124
-
1
2
3
4
AC/20
7
20
-
1-3
4-6
7-9
14.0
10
5
300,000
178
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Machine Gun
0
2
-
1
2
3
0.5
1
200
5,000
5
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Flamer (Vehicle)
3
2
-
1
2
3
0.5
1
20
7,500
5
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Ultra AC/2
1
2
3
1-8
9-17
18-25
7.0
3
45
120,000
56
-
1
2
3
4
5
6
7
8
Ultra AC/5
1
5
2
1-6
7-13
14-20
9.0
5
20
200,000
113
-
1
2
3
4
Ultra AC/10
4
10
-
1-6
7-12
13-18
13.0
7
10
320,000
253
-
1
2
3
4
Ultra AC/20
8
20
-
1-3
4-7
8-10
15.0
10
5
480,000
282
-
1
2
3
4
5
6
7
8
LB 2-X AC
1
2
4
1-9
10-18
19-27
6.0
4
45
150,000
42
-
1
2
3
4
5
6
7
8
LB 5-X AC
1
5
3
1-7
8-14
15-21
8.0
5
20
250,000
83
-
1
2
3
4
5
6
LB 10-X AC
2
10
-
1-6
7-12
13-18
11.0
6
10
400,000
148
-
1
2
3
4
LB 20-X AC
6
20
-
1-4
5-8
9-12
14.0
11
5
600,000
237
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Rotary AC/2
1
2
-
1-6
7-12
13-18
8.0
3
45
175,000
118
-
1
2
3
4
5
6
Rotary AC/5
1
5
-
1-5
6-10
11-15
10.0
6
20
275,000
247
-
1
2
3
4
5
6
7
8
Light Gauss Rifle
1
8
3
1-8
9-17
18-25
12.0
5
16
275,000
159
-
1
2
3
4
Gauss Rifle
1
15
2
1-7
8-15
16-22
15.0
7
8
300,000
321
-
1
2
3
4
Heavy Gauss Rifle
2
25
4
1-6
7-13
14-20
18.0
11
4
500,000
346
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Anti-Missile System
1
2
-
-
-
-
0.5
1
12
100,000
32
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Heavy Machine Gun
0
3
-
1
2
-
1.0
1
100
7,500
6
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Light Machine Gun
0
1
-
1-2
3-4
5-6
0.5
1
200
5,000
5
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Heavy Flamer
5
4
-
1-2
3-4
5-6
1.0
1
10
20,000
20
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Light AC/2
1
2
-
1-6
7-12
13-18
4.0
1
45
100,000
30
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Light AC/5
1
5
-
1-5
6-10
11-15
5.0
2
20
150,000
62
-
1
2
Long Tom Cannon
20
20
4
1-6
7-13
14-20
20.0
15
5
650,000
348
-
1
2
3
4
Sniper Cannon
10
10
2
1-4
5-8
9-12
15.0
10
10
475,000
115
-
1
2
3
4
Thumper Cannon
6
5
3
1-4
5-9
10-14
10.0
7
20
200,000
58
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Grenade Launcher
1
1
-
1
-
-
0.5
1
1
100,000
1
#
Type
Heat
Damage
Min
Short
Medium
Long
Tons
Crits
Ammo
Cost
BV
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
LRM 5
2
1-5
6
1-7
8-14
15-21
2.0
1
24
30,000
45
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
LRM 10
4
3-10
6
1-7
8-14
15-21
5.0
2
12
100,000
90
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
LRM 15
5
5-15
6
1-7
8-14
15-21
7.0
3
8
175,000
136
-
1
2
3
4
5
6
7
8
LRM 20
6
6-20
6
1-7
8-14
15-21
10.0
5
6
250,000
181
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
SRM 2
2
2-4
-
1-3
4-6
7-9
1.0
1
50
10,000
21
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
SRM 4
3
2-8
-
1-3
4-6
7-9
2.0
1
25
60,000
39
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
SRM 6
4
4-12
-
1-3
4-6
7-9
3.0
2
15
80,000
59
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Streak SRM 2
2
4
-
1-3
4-6
7-9
1.5
1
50
15,000
30
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Streak SRM 4
3
8
-
1-3
4-6
7-9
3.0
1
25
90,000
59
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Streak SRM 6
4
12
-
1-3
4-6
7-9
4.5
2
15
120,000
89
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
MRM 10
4
3-10
-
1-3
4-8
9-15
3.0
2
24
50,000
56
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
MRM 20
6
6-20
-
1-3
4-8
9-15
7.0
3
12
125,000
112
-
1
2
3
4
5
6
7
8
MRM 30
10
9-30
-
1-3
4-8
9-15
10.0
5
8
225,000
168
-
1
2
3
4
MRM 40
12
12-40
-
1-3
4-8
9-15
12.0
7
6
350,000
224
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Narc Missile Beacon
0
0
-
1-3
4-6
7-9
3.0
2
6
100,000
30
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Multi-Missile Launcher 3
2
2-20
6/0
1-7/1-3
8-14/4-6
15-21/7-9
1.5
2
40/33
45,000
29
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Multi-Missile Launcher 5
3
2-20
6/0
1-7/1-3
8-14/4-6
15-21/7-9
3.0
3
24/20
75,000
45
-
1
2
3
4
5
6
7
8
Multi-Missile Launcher 7
4
2-20
6/0
1-7/1-3
8-14/4-6
15-21/7-9
4.5
4
14/17
105,000
67
-
1
2
3
4
5
6
7
8
Multi-Missile Launcher 9
5
2-20
6/0
1-7/1-3
8-14/4-6
15-21/7-9
6.0
5
11/13
125,000
86
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Thunderbolt 5
3
5
5
1-6
7-12
13-18
3.0
1
12
50,000
64
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Thunderbolt 10
5
10
5
1-6
7-12
13-18
7.0
2
6
175,000
127
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Thunderbolt 15
7
15
5
1-6
7-12
13-18
11.0
3
4
325,000
229
-
1
2
3
4
5
6
7
8
Thunderbolt 20
8
20
5
1-6
7-12
13-18
15.0
5
3
450,000
305
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ELRM 5
5
1-5
10
1-12
13-22
23-38
6.0
1
18
110,000
59
-
1
2
3
4
5
6
7
8
ELRM 10
6
3-10
10
1-12
13-22
23-38
8.0
4
9
225,000
117
-
1
2
3
4
5
6
ELRM 15
8
5-15
10
1-12
13-22
23-38
12.0
6
6
350,000
177
-
1
2
3
4
ELRM 20
10
6-20
10
1-12
13-22
23-38
18.0
8
4
450,000
236
#
Type
Heat
Damage
Min
Short
Medium
Long
Tons
Crits
Ammo
Cost
BV
-
1
2
Arrow IV System
10
20/10
-
-
-
5 Maps
15.0
15
5
450,000
171
-
1
2
Long Tom
20
20/10
-
-
-
20 Maps
30.0
30
5
450,000
171
-
1
2
Sniper
10
10/5
-
-
-
12 Maps
20.0
20
10
300,000
86
-
1
2
Thumper
6
5/2
-
-
-
14 Maps
15.0
15
20
187,500
40
#
Type
Heat
Damage
Min
Short
Medium
Long
Tons
Crits
Ammo
Cost
BV
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Anti-Personnel Pod
-
-
-
-
-
-
0.5
1
-
1,500
1
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Anti-BattleArmor Pod
-
-
-
-
-
-
1.0
1
-
2,500
2
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Artemis IV FCS
-
-
-
-
-
-
1.0
1
-
100,000
10
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Beagle Active Probe
-
-
-
-
-
4
1.5
2
-
200,000
10
-
1
2
3
4
5
6
7
8
C³ Computer
-
-
-
-
-
-
5.0
5
-
1,500,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
C³ Slave
-
-
-
-
-
-
1.0
1
-
250,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
C³i Slave
-
-
-
-
-
-
2.5
2
-
750,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Guardian ECM Suite
-
-
-
-
-
6
1.5
2
-
200,000
61
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
TAG
0
0
-
1-5
6-9
10-15
1.0
1
-
50,000
29
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
CASE
-
-
-
-
-
-
0.5
1
-
50,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
CASE II
-
-
-
-
-
-
1.0
1
-
175,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Bloodhound Active Probe
-
-
-
-
-
8
2.0
3
-
500,000
25
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Angel ECM Suite
-
-
-
-
-
6
2.0
2
-
750,000
100
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Coolant Pod
-
-
-
-
-
-
1.0
1
-
50,000
0
#
Type
Heat
Damage
Min
Short
Medium
Long
Tons
Crits
Ammo
Cost
BV
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Cargo Pod
-
-
-
-
-
-
1.0
1
-
0
0
-
1
2
3
4
5
6
7
8
Chainsaw
-
5
-
-
-
-
5.0
5
-
100,000
0
-
1
2
3
4
5
6
7
8
Combine
-
3
-
-
-
-
2.5
4
-
75,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Lifthoist
-
-
-
-
-
-
3.0
3
-
50,000
0
-
1
2
3
4
5
6
Backhoe
-
6
-
-
-
-
5.0
6
-
50,000
0
-
1
2
3
4
Dual Saw
-
7
-
-
-
-
7.0
7
-
100,000
0
-
1
2
3
4
5
6
7
8
Mining Drill
-
4
-
-
-
-
3.0
4
-
100,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Nail/Rivet Gun
-
0
-
-
-
-
0.5
1
-
7,000
0
-
1
2
3
4
Pile-Driver
-
9
-
-
-
-
10.0
8
-
100,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Searchlight
-
-
-
-
-
-
0.5
1
-
2,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Spot Welder
2
5
-
-
-
-
2.0
1
-
75,000
0
-
1
2
3
4
5
6
7
8
Wrecking Ball
-
8
-
-
-
-
4.0
5
-
80,000
0
#
Type
Ammo
Tons
Cost
BV
-
1
2
3
4
5
6
7
8
9
10
LRM 5
24
1.0
30,000
6
-
1
2
3
4
5
6
7
8
9
10
LRM 10
12
1.0
30,000
11
-
1
2
3
4
5
6
7
8
9
10
LRM 15
8
1.0
30,000
17
-
1
2
3
4
5
6
7
8
9
10
LRM 20
6
1.0
30,000
23
-
1
2
3
4
5
6
7
8
9
10
SRM 2
50
1.0
27,000
3
-
1
2
3
4
5
6
7
8
9
10
SRM 4
25
1.0
27,000
5
-
1
2
3
4
5
6
7
8
9
10
SRM 6
15
1.0
27,000
7
-
1
2
3
4
5
6
7
8
9
10
sSRM 2
50
1.0
54,000
5
-
1
2
3
4
5
6
7
8
9
10
sSRM 4
25
1.0
54,000
10
-
1
2
3
4
5
6
7
8
9
10
sSRM 6
15
1.0
54,000
15
-
1
2
3
4
5
6
7
8
9
10
MRM 10
24
1.0
5,000
7
-
1
2
3
4
5
6
7
8
9
10
MRM 20
12
1.0
5,000
14
-
1
2
3
4
5
6
7
8
9
10
MRM 30
8
1.0
5,000
21
-
1
2
3
4
5
6
7
8
9
10
MRM 40
6
1.0
5,000
28
-
1
2
3
4
5
6
7
8
9
10
Narc
6
1.0
6,000
1
-
1
2
3
4
5
6
7
8
9
10
Thunderbolt 5
12
1.0
50,000
8
-
1
2
3
4
5
6
7
8
9
10
Thunderbolt 10
6
1.0
50,000
16
-
1
2
3
4
5
6
7
8
9
10
Thunderbolt 15
4
1.0
50,000
26
-
1
2
3
4
5
6
7
8
9
10
Thunderbolt 20
3
1.0
50,000
35
-
1
2
3
4
5
6
7
8
9
10
ELRM 5
18
1.0
90,000
7
-
1
2
3
4
5
6
7
8
9
10
ELRM 10
9
1.0
90,000
15
-
1
2
3
4
5
6
7
8
9
10
ELRM 15
6
1.0
90,000
22
-
1
2
3
4
5
6
7
8
9
10
ELRM 20
4
1.0
90,000
30
-
1
2
3
4
5
6
7
8
9
10
Arrow IV
5
1.0
10,000
11
-
1
2
3
4
5
6
7
8
9
10
Long Tom
5
1.0
10,000
11
-
1
2
3
4
5
6
7
8
9
10
Sniper
10
1.0
6,000
5
-
1
2
3
4
5
6
7
8
9
10
Thumper
20
1.0
4,500
3
#
Type
Ammo
Tons
Cost
BV
-
1
2
3
4
5
6
7
8
9
10
AC/2
45
1.0
1,000
5
-
1
2
3
4
5
6
7
8
9
10
AC/5
20
1.0
4,500
9
-
1
2
3
4
5
6
7
8
9
10
AC/10
10
1.0
6,000
15
-
1
2
3
4
5
6
7
8
9
10
AC/20
5
1.0
10,000
20
-
1
2
3
4
5
6
7
8
9
10
MG
200
1.0
1,000
1
-
1
2
3
4
5
6
7
8
9
10
MG
100
0.5
500
1
-
1
2
3
4
5
6
7
8
9
10
Flamer
20
1.0
1,000
1
-
1
2
3
4
5
6
7
8
9
10
uAC/2
45
1.0
1,000
8
-
1
2
3
4
5
6
7
8
9
10
uAC/5
20
1.0
9,000
15
-
1
2
3
4
5
6
7
8
9
10
uAC/10
10
1.0
12,000
29
-
1
2
3
4
5
6
7
8
9
10
uAC/20
5
1.0
20,000
35
-
1
2
3
4
5
6
7
8
9
10
LB 2-X
45
1.0
2,000
5
-
1
2
3
4
5
6
7
8
9
10
LB 5-X
20
1.0
9,000
10
-
1
2
3
4
5
6
7
8
9
10
LB 10-X
10
1.0
12,000
19
-
1
2
3
4
5
6
7
8
9
10
LB 20-X
5
1.0
20,000
33
-
1
2
3
4
5
6
7
8
9
10
rAC/2
45
1.0
3,000
15
-
1
2
3
4
5
6
7
8
9
10
rAC/5
20
1.0
12,000
31
-
1
2
3
4
5
6
7
8
9
10
Light Gauss
16
1.0
20,000
20
-
1
2
3
4
5
6
7
8
9
10
Gauss Rifle
8
1.0
20,000
37
-
1
2
3
4
5
6
7
8
9
10
Heavy Gauss
4
1.0
20,000
43
-
1
2
3
4
5
6
7
8
9
10
AMS
12
1.0
2,000
11
-
1
2
3
4
5
6
7
8
9
10
HMG
100
1.0
1,000
1
-
1
2
3
4
5
6
7
8
9
10
LMG
200
1.0
500
1
-
1
2
3
4
5
6
7
8
9
10
Plasma
10
1.0
10,000
15
-
1
2
3
4
5
6
7
8
9
10
Heavy Flamer
10
1.0
2,000
3
-
1
2
3
4
5
6
7
8
9
10
Light AC/2
45
1.0
2,000
3
-
1
2
3
4
5
6
7
8
9
10
Light AC/5
20
1.0
5,000
5
-
1
2
3
4
5
6
7
8
9
10
Long Tom Cannon
5
1.0
20,000
48
-
1
2
3
4
5
6
7
8
9
10
Sniper Cannon
10
1.0
15,000
16
-
1
2
3
4
5
6
7
8
9
10
Thumper Cannon
20
1.0
10,000
7
#
Type
Heat
Damage
Min
Short
Medium
Long
Tons
Crits
Ammo
Cost
BV
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER Laser (Large)
12
10
-
1-8
9-15
16-25
4.0
1
-
200,000
249
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER Laser (Medium)
5
7
-
1-5
6-10
11-15
1.0
1
-
80,000
108
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER Laser (Small)
2
5
-
1-2
3-4
5-6
0.5
1
-
11,250
31
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER Laser (Micro)
1
2
-
1
2
4
0.25
1
-
10,000
7
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Heavy Laser (Large)
18
16
-
1-5
6-10
11-15
4.0
3
-
250,000
243
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Heavy Laser (Medium)
7
10
-
1-3
4-6
7-9
1.0
2
-
100,000
76
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Heavy Laser (Small)
3
6
-
1
2
3
0.5
1
-
20,000
15
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Pulse Laser (Large)
10
10
-
1-6
7-14
15-20
6.0
2
-
175,000
265
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Pulse Laser (Medium)
4
7
-
1-4
5-8
9-12
2.0
1
-
60,000
111
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Pulse Laser (Small)
2
3
-
1-2
3-4
5-6
1.0
1
-
16,000
24
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Pulse Laser (Micro)
1
3
-
1
2
3
0.5
1
-
12,500
12
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Flamer
3
2
-
1
2
3
0.5
1
-
7,500
6
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER PPC
15
15
-
1-7
8-14
15-23
6.0
2
-
300,000
412
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Plasma Cannon
7
3-18
-
1-6
7-12
13-18
3.0
1
10
320,000
170
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER Pulse Laser (Large)
13
10
-
1-7
8-15
16-23
6.0
3
-
400,000
271
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER Pulse Laser (Medium)
6
7
-
1-5
6-9
10-14
2.0
2
-
150,000
116
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER Pulse Laser (Small)
3
5
-
1-2
3-4
5-6
1.5
1
-
30,000
36
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Laser AMS
12
2
-
-
-
-
1.5
2
-
225,000
105
#
Type
Heat
Damage
Min
Short
Medium
Long
Tons
Crits
Ammo
Cost
BV
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Anti-Missile System
1
2
-
-
-
-
0.5
1
24
100,000
63
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Flamer (Vehicle)
3
2
-
1
2
3
0.5
1
20
7,500
5
-
1
2
3
4
5
6
Gauss Rifle
1
15
2
1-7
8-15
16-22
12.0
6
8
300,000
321
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Heavy Machine Gun
0
3
-
1
2
-
0.5
1
100
7,500
6
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Machine Gun
0
2
-
1
2
3
0.25
1
200
5,000
5
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Light Machine Gun
0
2
-
1-2
3-4
5-6
0.25
1
200
5,000
5
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
LB 2-X AC
1
2
4
1-10
11-20
21-30
5.0
3
45
150,000
47
-
1
2
3
4
5
6
7
8
LB 5-X AC
1
5
3
1-8
9-15
16-24
7.0
4
20
250,000
93
-
1
2
3
4
5
6
7
8
LB 10-X AC
2
10
-
1-6
7-12
13-18
10.0
5
10
400,000
148
-
1
2
3
4
LB 20-X AC
6
20
-
1-4
5-8
9-12
12.0
9
5
600,000
237
-
1
2
3
4
5
6
7
8
9
1