Posts tagged as battletech

New Renderings with 3ds Max

Design | March 9th, 2018

I recently began playing with 3ds Max again, mainly to see if I can load up some of my old renderings. To my amazement very little has changed with that software in the last 12-ish years since I last worked with it. Suffice to say, I was able to re-render a few of my old… Continue Reading »

REMLAB Update

Programming | December 15th, 2009

The latest update I put on SourceForge fixes a bunch of calculation bugs that I had come across plus some other tweaks. I also added preliminary structure/building construction to REMLAB as well. FASA never really flushed out the rules for designing building and installations. The orignal Compendium had rules for it but they just seemed… Continue Reading »