Posts tagged as battletech

Filed under Design

New Renderings with 3ds Max

I recently began playing with 3ds Max again, mainly to see if I can load up some of my old renderings. To my amazement very little has changed with that software in the last 12-ish years since I last worked with it. Suffice to say, I was able to re-render a few of my old…
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Filed under Programming

REMLAB Update

The latest update I put on SourceForge fixes a bunch of calculation bugs that I had come across plus some other tweaks. I also added preliminary structure/building construction to REMLAB as well. FASA never really flushed out the rules for designing building and installations. The orignal Compendium had rules for it but they just seemed…
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Filed under Programming

REMLAB on SourceForge

I just added REMLAB to SourceForge for all to see, play with, and then delete out of shear disappointment. Everything is there if you want to install REMLAB on your web server or local PC (more complicated than it sounds.) I will do my best at continuing development on it, but I won’t make any…
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Filed under Programming

REMLAB Update #1

I think I’ve got everything now in place and working. There are just a few things I need to fart around with, such as the ‘Available Crits’ box, but other than that this thing seems to be mostly bug free. I think it’s safe to say this version of REMLAB is now caught up with…
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Filed under Programming

AJAX Mech Designer

This is a work-in-progress version of my REMLAB Mech Designer reengineering with AJAX functionality. Most of it is still incomplete, which includes printing. This is just to show off what AJAX (and a lot of Javascript) can do for this application, plus I get to use the latest buzz-word. I reused most of the original…
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Filed under Programming

Intro of REMLAB

And now for something completely different… a fully-functional totally web based Battletech Mech Designer! REMLAB is pretty much bug free, as far as I can tell. However, future development is going to be slow, because of other projects that I have that need to be completed, but for all intensive purposes, this project is as…
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