#remlab

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So where am I at with REMLAB? First off, as you can see it has been 10 years since I last updated the PHP/AJAX version of REMLAB that I have on SourceForge. This version I have largely abandoned this as the source code for it was a hot mess and needed to be completely rewritten. About 5 years ago, I [...]

The latest update I put on SourceForge fixes a bunch of calculation bugs that I had come across plus some other tweaks. I also added preliminary structure/building construction to REMLAB as well. FASA never really flushed out the rules for designing building and installations. The orignal Compendium had rules for it but they just seemed to have too many unnecessary [...]

Obviously I didn't live up to my blogging promise. I really haven't felt compelled to write about anything over the past year, and I don't particularly like to write about nothing just for the sake of writing something everyday or so (or in my case every year). But to sum this year up, 2007 was a lot like 2006: for [...]

It's been a while since I've written a blog, mainly because I don't have much to report on. I'm still in the hunt for a "satisfying" full-time job to replace my "not so satisfying" job, and find a publisher or agent for my book, which appears to a very daunting process. I may just go it alone and self-publish the [...]

This has been another pretty quiet year for me, besides a crummy job and limited social life, BUT I can now cross off two more things on my lengthy projects list: REMLAB is now officially completed from the standpoint of the initial goals that I intended to reach. I do plan on improving and expanding REMLAB over time (there's plenty [...]

First up, the next version of REMLAB is coming along smoothly. I have most of the Inner Sphere level 2 material and a little of the level 3 in (mostly weapons). I'll add the Clan material once I complete the IS stuff. Second, I just set up a web page for my book. It's still under construction and doesn't have [...]

I just added REMLAB to SourceForge for all to see, play with, and then delete out of shear disappointment. Everything is there if you want to install REMLAB on your web server or local PC (more complicated than it sounds.) I will do my best at continuing development on it, but I won't make any promises. And finally in my [...]

I think I've got everything now in place and working. There are just a few things I need to fart around with, such as the 'Available Crits' box, but other than that this thing seems to be mostly bug free. I think it's safe to say this version of REMLAB is now caught up with the original application in terms [...]

This is a work-in-progress version of my REMLAB Mech Designer reengineering with AJAX functionality. Most of it is still incomplete, which includes printing. This is just to show off what AJAX (and a lot of Javascript) can do for this application, plus I get to use the latest buzz-word. I reused most of the original PHP code from the first [...]

I began dabbling with AJAX-style web programming, and it turns out to be a little easier to work with than I had originally thought. I've initially rewritten my PHP dice calculation program with AJAX, and I'm hoping to at some point rewrite the Mech Designer into AJAX as well, and a somewhat grander feat as well, I might add. Now, [...]