REMLAB Update #1

I think I’ve got everything now in place and working. There are just a few things I need to fart around with, such as the ‘Available Crits’ box, but other than that this thing seems to be mostly bug free. I think it’s safe to say this version of REMLAB is now caught up with the original application in terms of completeness.

Now I just need to begin work on adding the Level 2/3 and Clan material.

The latest version of the REMLAB Mech Designer.

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